COLLABORATIVE DESIGN • EDTECH

Hey Pal: Building Connection Through Collaborative Design

How co-creating an educational platform with third-graders taught me more about design than any textbook ever could.

Role
Designer
Duration
12 Weeks
Users
30 Students + Families
Year
2020
Problem

Pandemic lockdown created impossible barriers for third-graders: adult-focused tools, login chaos, lost spontaneity, zero agency.

Solution

Co-designed HEY PAL! with students: visual emoji login, XP gamification, HEY WALL for sharing, three-tier dashboards for kids/parents/teachers.

Impact

+27% assignment completion, 8× participation increase, 6–7× more parent engagement. Kids woke up early to use it.

Takeaway

Designing WITH users creates ownership. Third-graders showed that the best edtech amplifies human connection, not replaces it.

Transition from physical classroom to remote learning with HEY PAL!

When Everything Changed Overnight

March 2020: One day I was managing a classroom of 30 third-graders, the next I was staring at a grid of black squares on Zoom. The pandemic eliminated the subtle magic of being together that made classrooms work.

Physical classroom versus remote learning on Zoom

The shift from physical classroom energy to digital silence happened overnight

Zoom protocols kept cameras on and microphones muted, but natural classroom dynamics—raising hands, reading the room—vanished. For asynchronous work, we inherited a patchwork of adult tools: Google Classroom, various LMS platforms, password managers that needed their own passwords.

The real problem wasn't technical—it was human. Kids lost control of their experience. Parents became accidental IT support while juggling work-from-home. Privacy concerns mounted with every new login.

Complex platform interfaces designed for adults, not children

Nothing was built for eight-year-olds

After two weeks of digital chaos, four core problems crystallized:

Not Built for Kids

Interfaces assumed adult literacy, fine motor skills, and patience that kids simply don't have. Password requirements alone eliminated half my class from independent participation.

Lost Spontaneity

We'd lost the casual interactions that make classrooms alive—the artwork shared spontaneously, the excited "look what I made" moments, the peer learning that happens when kids see each other's work.

Platform Overload

Students needed six different logins to access their full school day. Teachers needed even more. Parents felt like air traffic controllers managing their child's digital education.

Privacy Nightmare

Every platform came with terms of service longer than most novels. Parents didn't know what data was being collected, stored, or shared. Trust eroded with every new account creation.


What If We Built Our Own?

Building blocks representing collaborative design

Staring at my Zoom grid of muted third-graders, a wild idea emerged: What if we built our own platform? Not just for them, but with them?

My hypothesis was simple: If I can create a single, standalone app that makes it effortless for students to log in and share pieces of their lives, it will reduce friction for teachers and parents while keeping everything secure within our classroom bubble.

But more than that—if kids help design it, they'll own it. And ownership might be the key to engagement.

Building Together, Apart

What happened next turned into the most rewarding design process of my career. Every Tuesday and Thursday, during our "Special Projects" time, we became a design team. Kids in breakout rooms, sketching ideas on whatever paper they could find, holding drawings up to their cameras.

The Login Revolution

Traditional username/password combinations were our first target. Eight-year-olds suggested everything from "magic URLs" to drag-and-drop desktop files. We eventually settled on something beautifully simple: a visual sequence system. Students would arrange four emojis in the correct order—their personal pattern that only they knew.

Visual emoji sequence login demonstration

Instead of passwords, students arranged familiar images in their personal sequence

"It's like a secret handshake, but with pictures!"
— Maya, our unofficial UX consultant

HEY WALL

But the real magic happened with "HEY WALL"—our shared space where everyone could see everyone's contributions. Drawing, writing, photos, recordings—all mixed together in a living collage of our remote classroom community.

HEY WALL demonstration showing collaborative classroom space

The Unexpected Metric: Joy

What I couldn't quantify was the energy shift. Students started our Zoom calls asking about HEY PAL! updates. Parents sent me screenshots of their kids teaching siblings how to use the platform. We'd built something that people actually wanted to use.

Student quote with desktop illustration
"My daughter woke up early on Saturday to post her drawing before anyone else could see it. She's never been excited about schoolwork before."
— Parent, Week 4
Student quote with flower illustration
"I showed my mom how to log in and she said I was like a computer teacher. Can I help other kids too?"
— Student, Age 8
Parent quote with apple illustration
"For the first time since March, I felt like I could actually see what was happening in my child's school day. Not just grades—I could see his thinking, his creativity, his friends' responses."
— Parent, End of Semester Feedback
Student quote illustration
"I like that nobody can forget what I said because it stays on the wall forever."
— Student, Age 9

Reflections: The Meta-Lesson

HEY PAL! succeeded not just as a product, but as proof of concept for a different kind of education technology—one designed with users, not just for them.

The technical features mattered: the single sign-on, the intuitive interface, the privacy-first architecture. But the real breakthrough was the process. By involving students in every design decision, we created shared ownership. They weren't just users; they were stakeholders.

This wasn't just remote learning—it was collaborative problem-solving at its finest. We identified a challenge, hypothesized solutions, built prototypes, tested with real users, and iterated based on feedback. My third-graders experienced the full design thinking process, and in return, they taught me that the best educational technology isn't about replacing human connection—it's about amplifying it.

The pandemic forced us apart physically, but building HEY PAL! together brought us closer than we'd ever been. Sometimes the best solutions come not from experts or algorithms, but from the people who need them most: curious kids who just want to share what they've learned with their friends.

Reflection 1 Reflection 2 Reflection 3 Reflection 4 Reflection 5